DEMO!!! This game is very early in development!
A tactical RPG where the combat is driven mostly by physics
Throw your enemies off cliffs, into walls, or into each other, then throw their corpses at their friends! OR JUST THROW YOUR DEAD ALLIES AT PEOPLE!
This is just a demo showing off the battle basics, some technical notes below if you care:
It is not apparent in this demo but each friendly unit has 3 AP (Ability Points) to spend each turn, moving costs 1-2 AP depending on how far you move (the costs are hinted at by the two stars shown at different ranges), attacking will use 1-2 AP depending on how much AP that unit has left, attacking with 2 AP will push units harder
There is also a failsafe in place where stuck units will kill themselves after being stuck for too long, there's some issues with units clinging to cliff edges that I haven't fixed yet, so just wait it out if that happens
Let me know what you think! All feedback is appreciated!